using UnityEngine;
using System.Collections;

public class PointBallController : MonoBehaviour {

	float m_fPointValue = 2.0f;
	
	public float Points
	{
		get { return m_fPointValue; }
	}
	void Collided()
	{
		Destroy(gameObject);
	}
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
